Creativity+and+Innovation

= **Creativity and Innovation** =

Students demonstrate creative thinking, construct knowledge, and develop innovative products and processes using technology. Students: A. apply existing knowledge to generate new ideas, products, or processes. B. create original works as a means of personal or group expression. C. use models and simulations to explore complex systems and issues. D. identify trends and forecast possibilities.

Room: Presenter: Maria Cornish, Dallastown Area High School

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 * **Past** || ....................... || **Present/Future** ||
 * Teacher Presentation || [[image:planearrow.gif width="87" height="29"]] || Student Discovery ||
 * Expository Essays/Reports || [[image:planearrow.gif width="87" height="29"]] || Multimedia Projects ||
 * Surface Comprehension || [[image:planearrow.gif width="87" height="29"]] || Deep Knowledge ||
 * Whole Group || [[image:planearrow.gif width="87" height="29"]] || Individualized ||
 * Isolated Activities || [[image:planearrow.gif width="87" height="29"]] || Longer Projects ||
 * Scripted lesson and time line || [[image:planearrow.gif width="87" height="29"]] || Adaptable sequencing ||
 * Private work shared only with teacher || [[image:planearrow.gif width="87" height="29"]] || Public work shared with real external audience ||

ISTE Profiles
Experiences with technology and digital resources for Creativity and Innovation strand. Excerpted from: []

PK-2

 * Illustrate and communicate original ideas and stories using digital tools and media-rich resources.
 * Identify, research, and collect data on an environmental issue using digital resources and propose a developmentally appropriate solution.
 * In a collaborative group, use a variety of technologies to produce a digital presentation or product in a curriculum area.
 * Use simulations and graphical organizers to explore and depict patterns of growth such as the life cycles of plants and animals.

3-5

 * Produce a media-rich digital story about a significant local event based on first-person interviews.
 * Use digital imaging technology to modify or create works of art for use in a digital presentation.

6-8

 * Describe and illustrate a content-related concept or process using a model, simulation, or concept-mapping software.
 * Create original animations or videos documenting school, community, or local events.
 * Gather data, examine patterns, and apply information for decision making using digital tools and resources.

9-12

 * Design, develop and test a digital learning game to demonstrate knowledge and skills related to curriculum content.
 * Create and publish an online art gallery with examples and commentary that demonstrate an understanding of different historical periods, cultures, and countries.
 * Employ curriculum-specific simulations to practice critical-thinking processes.
 * Identify a complex global issue, develop a systematic plan of investigation, and present innovative sustainable solutions.
 * Design a website that meets accessibility requirements.
 * Create media-rich presentations for other students on the appropriate and ethical use of digital tools and resources.

Algebra II Wiki
@http://algebraii.swsd.wikispaces.net/

Wikis & Podcasts
Fourth grade students researched Pennsylvania fish using provided sites. They gathered research information on a wiki page and condensed into a two person conversation about the fish. (@http://kelbymoul.swsd.wikispaces.net/Fish+Podcasts)

First Grade Projects
Traci Blazosky does many creative projects with her students. (http://b-7bobcats.wikispaces.com/)

Wikis and the Constitution
The Constitution interpreted by fifth graders. (http://creativecougarsconstitution.wikispaces.com/)

Creative Cougars
http://creativecougars.wikispaces.com/

Wikis and Google Docs
http://locustgrove5.wikispaces.com/

PBS Activity Packs
- a set of educational resources focused on a theme and packaged in a widget-format that you can embed on your wiki or other web page. Each pack includes links to PBS websites and a set of activities by grade level.

Tiki-Toki
Create a visually striking timeline that can include images as well as videos

Dipity
Learn more about Dipity

Dippity Examples
@http://www.dipity.com/KelseySW13/Civil-Rights/ @http://www.dipity.com/AlexandraMZ20/The-Fight-For-Freedom/ @http://www.dipity.com/BreannaRR18/Civil-Rights/ @http://www.dipity.com/HaleyAB07/Civil-Rights-Timeline/

Mindmapping Tools
Mindmeister Bubbl.us Inspiration $$$ Kidspiration$$$ Simple Mind+ mind mapping app

Kerpoof K-8
What is Kerpoof? [] Kerpoof is a multimedia software is used by kids worldwide to create original artwork, animated movies, stories, greeting cards and more. Additionally, Kerpoff has a wealth of free resources for educators: including lesson plans, classroom ideas, and an e-newsletter

My Big Campus
[]

Animoto
-create stunning videos easily Learn more about Animoto

Blabberize
Fifth Grade students researched explorers using [|World Book Online], wrote a first person account and created a [|blabberize] to share the information.

Math and Music
Fifth Grade students take math songs and make their own videos. ([]) and [|StudyJams] from Scholastic.

Digital Storytelling
50 Ways to Tell a Story - cogdogroo

Discovery Education Hub
Storytelling in the Classroom

=But Wait, There's More... =

Need a simple way to capture audio files from your students? Check out Vocaroo

Have your students use images and Bighugelabs.com Be sure to visit the educator site.

How can you use wallwisher in the classroom? Ticket out the door? Homework questions? Reflection? Define vocabulary? Give it a try on my [|wall] [|15 Interesting Ways to use Wallwisher in the classroom.]

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